![]() To interact with objects in the real world, you press X or Square, and to interact with objects in the spiritual world, you press A or Cross. Once you get your first instance where you are playing through both realities at the same time, you will find the feature I think was easily the smartest move to give each side their own control. This wasn’t a problem for me, but I can see this being a bit frustrating for some players as this is essentially modernized classic controls that we had from older games. Since the camera angle changes as you make your way through rooms and hallways, you will need to change the direction you are holding for the character to move the way you want them to. ![]() They definitely did not expect anybody to experience this game using the standard PC controls and optimized it for the controller.Īs you make your way through the game, you will quickly realize that the controls are based on which way the camera angle is facing and not the player’s character. Switching to the gamepad was easily the best decision at the start of my playthrough because everything felt more fluid and connected. I have to say that these controls were extremely clunky, the player movement felt like modern tank controls, and there was a terrible connection with the movement of my mouse when investigating objects up close. ![]() I started playing this game using Mouse and Keyboard. Little did she know the dark secrets that lie within Niwa for her to uncover in both the real and spiritual world. It was when she pulls up to an abandoned resort that she realizes that things aren’t going to be as straight-forward as she hoped. Something about this call really pulled at her and so she went to find out what the caller wanted. The day that she went to prepare her father Jack for his funeral, she received a strange urgent call for her to go to Niwa. Marianne grew up with a standard life, aside from the fact that she had the powers of a spiritual Medium. After playing through it, I have to say that it is a must-play title that just has a few technical issues to deal with. This game brings a unique story for the player to investigate their way through while facing the blending of two separate realities. Somehow, Bloober Team managed to pull this off with their latest released game, The Medium. It does not store any personal data.It’s not often that a game drops that does so well to mix familiarity with a brand new experience. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. ![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. SEE ALSO Zdzislaw Beksinski’s Official Gallery on IAMAG Team Coordinators: Justyna Bobrycka, Dominika Gwardyńska, Marta Krasoń, Maja Kuriata, Anna Stańczak,įX Artist: Jarosław Armata, Michał Firek, Piotr Nowacki, Rafał Rumiński, Łukasz Sobisz,Ĭompositing Artists: Adrian Bałtowski, Dmytro Kolisnyk, Olga Michalska, Mateusz Węglarz The Medium – Official 14-Minute Gameplay Talents: Grzegorz Damięcki, Emma Giegżno, Oliwia Sekita with exclusive comments from the creators, unseen behind the scenes footage and VFX breakdown. Learn more about theMaking of the Live Action Trailer for The Medium Game. Watch Final Trailer of the brand-new Live Action Trailer created in cooperation with Platige Image and Oscar nominee Tomasz Bagiński.
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