I was so enthralled by the scenery that I spent a good hour just running around the place while my poor guild leader was occupied trying to track down which guildie had what name on the PTR. A lot of time went into Ulduar and it shows it's a gorgeous raid. I'm going to assume that basic boss mechanics are likely to remain the same or similar, so let's get started with the first three encounters.Īs a general note concerning this instance, Blizzard knocked it out of the park design-wise. Bear in mind that some things here may wind up being very different when Ulduar actually goes live, so take numbers and conjecture here with a grain of salt. What I write here is going to be a compilation of personal experience, details concerning boss abilities available on the PTR version of Wowhead, information I've gotten from pestering various people on both PTR's, and news available around the web, principally from WoW Insider's previous PTR testing, Wowwiki, MMO Champion, and World of Raids. I have not gotten the opportunity to test all of these fights personally because I'm only on the North American PTR, and some fights - like Yogg-Saron - haven't been available for testing at all. Now watch Blizzard deploy the frickin' patch next week. But with luck (and, I hope, a parade of annoying bugs for Blizzard to hunt down and squash before they let the patch go live), we should have some information to chew on before we set foot in a live Ulduar. If patch 3.1 hits earlier than expected (I'm currently betting that it hits in late April/early May), I'll try to squeeze these in a little bit faster than once per week. For the next three Shifting Perspectives columns, I'm going to take a look at Druid class roles on Ulduar fights. This week, our author pretends to know more about Ulduar than she actually does, which makes a refreshing change from pretending to know more than she actually does about things that are already in the game. Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them.
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